Tuesday, February 9, 2010

haze 2

anyone familiar with the first haze will tell you it sucked. the shooting mechanics were competent but story and graphics were lame and they were only about two interesting mechanics i can think of. if your a rebel you can pretend to be dead then shoot at your enemies and if your a canary yellow cyber armor soldier you can take some drug that make you more strong but if you overdose you can't tell the difference between friend or foe and cant take your finger off the trigger..how awesome is that? i have a couple ideas for the sequel which i hope some developer reads.

make both factions noticeably different. i was thinking make the rebels 3rd person with limited auto aim but no reticule, a cover system, able to climb tree's and sneak up on enemy's, ability to disarm,sprint like the hounds of hell are right behind you, regenerating health but with a couple well placed shots your dead, and lastly have more supporting ai than the enemy.
for the canary yellow cyber armor soldiers i can't think the names of right now, they will be in first person with no cover system or auto aim but an aiming reticule, be rather slow in the armor but can take lots of bullets, can be seen easily (i mean that shade of yellow sticks out like a sore thumb) no regenerating health but instead a health bar, able to take a shot of nectar that will give a performance boost for awhile (ie less recoil, faster movement,stronger melee,etc) but if overdoses go into the homicidal mode mentioned above, but if not taken after some time vision goes all blurry and movement becomes sluggish. and lastly less ai partners to support you.

next thing would be is to just have two separate campaigns unlike the stupidity in the first where halfway through the protagonist realizes he's playing for the wrong team and defects, keep it consistent. if he's a soldier make him kill all the rebels maybe once or twice pausing to gaze quizzically at the two bulls'eyes hugging each other in terror before exterminating them. hell why not have the soldiers grown in tubes being handed an m4 and a syringe at birth, having no way of conceiving that what they're shooting is a person just like them. that'd be cool.
if your a rebel your a tragic hero trying to turn the tide of war even though you outnumber the soldiers two to three, your side is hurting very much. why not make his family slaughtered near the beginning. not particularly original but get the job done.
keep them separate, save maybe for an ending where the player kills the person they would be playing as if they were the other faction.

the last thing, probably the easiest, but very important anyway, bring up the graphics A LOT. the first looked just plain ugly. switch the engine if necessary.

i hope most reading this see the potential in the concept. pretty cool if you let imagination go for awhile

Saturday, January 9, 2010

mega man

ah the blue bomber. i would be lying if i said i was around when the nes ruled the world, i was raised on a ps2, which i still had until December 23rd 09 when i got a ps3 and gave my ps2 to my older sister. its too bad he missed the jump in the 5th gen. lots of standing franchises did at the same time, castlevania for one. ya there was symphony of the night but that was essentially super castlevania 4 and super metroid put into a blender and given an extra 15 bits. a good game no doubt but that single CD pretty much destroyed the chance of castlevania growing past that. i know i'm getting off topic but castlevania interesting too and i'll get back to mega man in due course. there have been a number of good castlevania games on portables mostly, but they have all been in that same mold of symphony. why? because when castlevania tried something different on the nintendo 64, which was just called castlevania. (there was another on n64 but it was basically the same) in those too failed attempts to bring castlevania forward combined the success of the metroid clone one cemented it in the past.

i would start talking about metroid now but that would be just too rambley even for me.

mega man had a similar stutter in the 5th gen but with no "symphony" of the night to give it a new mechanic it reverted to the old one. around ten robot masters, defeat one, take its power, use the power against next robot master, rinse and repeat. true he hasn't completely died, but very close too, but at least he is making some, decent games (at least i think he is) unlike another blue friend who was once probably more loved then mega man was, but that is an opinion, for someone who was there.

Friday, December 25, 2009

irate gamer @ angry video game nerd

a lot of people say irate gamer copied avgn. me? i don't know. looking at Chris's reviews he quotes James a lot and if they have done the same game Chris touches a lot of the same points. that being said i don't hate irate game. he's funny at times and he is relatively interesting to watch.

i like angry video game nerd better though for several reasons. one reason is he comes up with creative and funny things to say, and do (eg putting on a cape and flying to the sun to throw superman 64 into it). I encourage everyone to watch both and make their own opinion.

Monday, December 14, 2009

master cheif

master chief is cool. there is no two ways about it, he is cool. because he is cool i am going to talk about him.

he was stolen from his mother (and possibly his father) and replaced with a flash clone, which died. he was selected because of his superior genes and leadership ability. he hardly remembers his past life and was forced to give up his surname in place for a 3 digit number (john 117).
he was trained in the most brutal way imaginable, forced to memorize battle strategies, hand to hand fighting techniques, and intense drills.
his training was paid off when he was selected to have a robotic implantation, most would not survive, and later to wield the mjolnir mark 4 5 and finally 6, the most advanced piece of technology the humans can muster, costing about as much as a small star ship to manufacture, its worth every penny.
its got a nearly impenetrable sheild around incredibly strong outer metal shell over a gel layer that is linked directly to the wearers brain. the visor can detect where a fire arm is pointing and how much amuniton it has. any person wearing it besides a spartan would be killed by the sensory overload, not to mention unable to move from the over half a ton weight of the armor.

don't we all wish we could be spartans?

Sunday, December 6, 2009

project natal vs sony motion controller

for my first topic I've decided to throw my opinion into the giant food processor that is the Internet.
for starters lets talk about project natal.(if you unfamiliar with project natal i strongly suggest you google it before you read on)natal looks interesting but there are many thing that can't be done with it. like say, a first person shooter, which xbox has more than enough of. it seems to be for more casual experiences for that reason. second, this is very much like an advanced ps2 eye toy program. naturally since this is on the 360 it will be much more precise with its tracking but still its really treading old ground. third the PlayStation eye can already do most of this, look at eye pet, and there is sure to be more games like that soon. but natal does look pretty cool and we honestly don't know that much about it at the moment. on a related topic, that Milo video was entirely scripted and if peter molyneux wanted to really convince people he should have shown a live demo of it, which he claims he can, so why didn't he?

now we move on to Sony motion controller. now first we shall talk about the design its downright ridiculous but its a proto type so i think they'll fix that, and if they don't xbox fanboys will just attack and attack and attack. that's what xbox fanboys do best right?( in case your unclear fanboy, in video games, doesn't just mean that you like the console it means that absolutely hate every other console and make unfair arguments in your consoles favor)my first comment on natal was that there were things you couldn't do with it, cannot be applied here. i can't really think of anything you couldn't do with it, because it has an analog stick, a d-pad(i think) and an analog trigger. a lot of people say that this is copying off the wii, which in some ways it is but in most ways it isn't. it does have some of the same mechanisms inside like the wii has but for the most part the wii is more advanced in that area. the precision comes from the glowing ball the ps eye tracks.

whether you like natal or motion controller one thing is for certain, if either of these work the last reason to buy a wii goes right out the window.

this blog..

this blog was once all about my life, but while writing about it i found out my life is incredibly boring, and that I'd be writing about the same exact events every single day. so I've deleted all my prior posts (and by all i mean three) started fresh and decided to write about what interests me, that being games.
ask any of my friends, i am obsessed with games and talk about them constantly, and it really annoys the snot out of them. so that is what i will be writing about from now on and hopefully be better about writing about something important.